Three worlds. One frontier. Yours to claim.
A multiplayer space-frontier sandbox that runs in your browser. Fly, forge, build and trade across three hand-crafted planets.
Ice caves, a rebuilt jungle, mines of your own and clans that hold ground. Clan-vs-clan PvP is designed and coming soon.

Mountains with a 30 m mouth into vast caverns: a cathedral hall, a frozen lake, an ice maze and a deep grotto. Fighters only.
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Vanta’s wilds rebuilt as rainforest: a solid roof, a dark floor, lumen roots to harvest and land you can clear and light.
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Ride a cage down into your own two-level mine. Fighter, cargo, heavy cargo and 248 m carrier pads for every hull.
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Found a clan at the Capitol for 30,000 CR, design a flag, invite pilots and claim country with Clan Beacons.
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Draw a perimeter in the Wall Planner or stake it on foot, then add turrets, patrol drones, mine fields and a clan vault.
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One number opens everything. A NEXT line on the HUD, level-up cards, and the Command Hub on Tab.
READ MORE →Also in this update: a new soundtrack and ambience with separate music, ambience and effects volumes, plus performance work across all three worlds.
Each planet is a 40 km wrap-around world with its own biomes, materials and wonders. Take off from one and set down on the next.

Sunbaked dunes, red rock arches and the half-buried wreck of the Fallen Leviathan. Where every pilot starts.
EXPLORE KESTREL →
Glacier shelves, mountains hollowed into ice caverns you can fly into, and waterfalls seamed with Rimesteel. Aurora silk hangs in the sky.
EXPLORE BOREALIS →
Giant rainforest under one dark canopy, crystal plains under a cratered moon, and an undercity of tunnels where Voidglass waits in the dark.
EXPLORE VANTA →



Player-owned land. Player-run stores. A living economy on every server. What you build stays yours.
Seamless takeoff from the dunes to orbit. Each world is a 40 km wrap-around planet: fly far enough and you come back round.
Four skills, Salvage, Mining, Harvest and Forge, each to level 99. Cut wrecks, work ore, tap resin, then forge four tiers of gear.
Claim a plot, pick from 45 building designs across three worlds and raise a home, store or business on land you own.
Bulk crates, landing pads and freighters with holds up to 30 tonnes. Buy cheap on one world, sell where it is scarce.
A walkable carrier with a bridge, galley, armory, quarters and a hangar for your fleet.
Found a clan at the Capitol, plant beacons, hold territory and defend it with turrets, drones, mine fields and walls.
Start in a two-seat Nomad. End up commanding a 10-tonne carrier you can walk around inside.

Starter shuttle
A dependable two-seat shuttle. Your first ticket beyond the dunes.

Interceptor
A needle nose, swept wings, and sharp handling for pilots who chase the horizon.

Utility jet
Four engines and a compact utility frame. A personal jet with measured handling and a rugged frontier pedigree.

Luxury cruiser
Sculpted twin rings surround a panoramic cabin. A floating suite with a jump drive.

Delta racer
An angular flying wing with the fastest drive in the showroom. Precision at the edge.

Two-seat tourer
A stepped tandem cockpit with a raised back seat. Bring a friend: in a server, crew can climb in behind you and ride anywhere you fly.

Commercial hauler
An 80-tonne cargo hold, exposed container racks and four lift engines. The first step from courier to commercial operator.

Heavy logistics vessel
A 220-tonne modular freighter with armored cargo blocks. Slow, deliberate, and built for the most valuable supply contracts.

Flagship carrier
A 232-metre mobile home among the stars. Pilot from the bridge, then engage station keeping and walk through your lounge, quarters and service hangar.
Live standings for the top pilots on the network. Ranked by experience across every skill.
| # | Pilot | Level | XP | |
|---|---|---|---|---|
| No pilots ranked yet. Be the first name on the board. | ||||
Everything here is pulled straight from the game's data, so it is always in sync with the live build.
Cut from the Fallen Leviathan, a colossal freighter crash half-buried in the dunes.
Fly or walk out to the Fallen Leviathan and hold E beside its hull to cut. Hull plating takes longer and pays more than the debris field.
Tapped from frontier trees; the sap runs twice as rich at dusk.
Hold E at a glowing frontier tree to tap it; it weeps back in three minutes. Dusk sap and outlaw groves yield double, and amber pockets in the Rustvein Mine (Mining 5) hold fossil resin.
Sand fused by lightning in Kestrel’s storms.
During a sandstorm, lightning strike points glow on your compass. Reach one within 20 seconds and hold E to harvest it before it cools.
Ore seams locked inside the frozen waterfall.
Shoot a dark seam in the frozen falls with your blaster until it glows, then hold E to mine it before it refreezes.
Netted by flying through aurora ribbons.
Fly your ship through the aurora ribbons high over Borealis. The closer to the heart of each ribbon, the more silk you catch.
Dropped only by the ice beasts nesting above the upper town.
Hunt the ice beasts that nest on the cliff top above the lake. Cores never come from crafting.
Grows only where the sweeping skylight beam lands.
The skylight beam sweeps across the Undercity floor. Crystals in the light can be harvested with E; the rest wait for it to come round.
Hidden in unlit tunnels. Follow the hum.
Enter a tunnel mouth in the cavern walls with your lantern lit. Follow the hum to a vein and hold E to mine it.
Never gathered. Bought from black-market dealers who trust you.
Earn the smugglers’ trust through Undercity jobs; then the black-market dealer will sell to you.

Pick a name, take the Nomad and go. Your land, your fleet and your store save to your account.