Three worlds

Each planet is a 40 km wrap-around world: fly far enough in one direction and you come back round. Every pilot starts on Kestrel. Earn Clearance and the others open, and once you reach a world it stays open.

CLEARANCE1Kestrel · Desert frontier
CLEARANCE6Borealis · Frozen world
CLEARANCE12Vanta · Neon night world
Aerial view of Solace on Kestrel: a grid of sandstone blocks and trees around the Avolis tower, dunes and a crashed freighter beyond
PLANET_01 · The Dune Territories

Kestrel

Sunbaked dunes, red rock arches and the half-buried wreck of a colony freighter. Every pilot’s story starts in Solace.

Clearance 1City: SolaceScrap IronEmber ResinSunglass
Explore Kestrel
Aerial view of Frostline on Borealis: snowy streets and pine trees beneath a tall tower, ice cliffs and an aurora above
PLANET_02 · The Frozen Frontier

Borealis

Glacier shelves, mountains hollowed into vast ice caverns and a frozen waterfall seamed with Rimesteel. Aurora silk hangs in the sky.

Clearance 6City: FrostlineRimesteelAurora SilkFrost Core
Explore Borealis
Vanta’s neon city at night: lit skyscrapers with glowing billboards under a dark sky
PLANET_03 · The Vertical City

Vanta

A vertical city of neon towers, a giant rainforest you can lose a ship in and an undercity where Voidglass waits in the dark.

Clearance 12City: Neon quarterLumen CrystalVoidglassContraband Alloy
Explore Vanta

The frontier is open.

No download, no install. Pick a name, take the Nomad and go.